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PU001745: Final Major Project

Parrs Wood Zombies DevLog

Final Major Project Game Overview Throughout my teens I clocked an unquestionable amount of hours playing Call of Duty: Black Ops Zombies. The endless survival aspect was an addictive trait for a game, as my friends and I would always try to best each other’s highest rounds or work together to achieve our own high […]

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PU002626: Critical Play and Development

Corrections DevLog

Game with a Message Project (Collaboration w/ James Grey & Abhimanyu Chattopadhyay) Game Overview Set in a fictitious Britain, preceding the nation’s general elections, Corrections follows the daily life of a corrections officer employed by the government-run Ministry of Corrections. As newly elected THE PARTY come to power, the grain of society is direfully shifted as a […]

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PU001744: Collaborative Unit

To Bee DevLog

Collaborative Unit Project Game Overview An original game concept set in a fictitious world. To Bee follows the aftermath of a devastating hurricane, as players take control of a remaining bumble bee, ushering the journey of restoring nature to the world. Once introduced to this bleak, barren land, players gather pollen through interaction with surviving […]

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PU001741: Design and Prototyping

12 Seconds to Poop DevLog

12 Second Unity Physics Game Prototype (Collaboration w/ Shijie Song) Aims To produce a game that would never exceed 12 seconds, win or lose To build a simple control scheme due to the short duration of the game For players to feel satisfied to continuously attempt to complete the game despite failure Development Process Explore […]

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PU001741: Design and Prototyping

Bull in a China Shop DevLog

Avoid and Collect Game Prototype Aims Create an endless running game that gets more difficult over time To give the player both health and scoring components, implementing an element of competitiveness To randomly generate different patterns of obstacles and collectibles, to avoid and collect respectively Development Process Contemplate the mechanics and different themes for this […]

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PU001741: Design and Prototyping

Crime Scene DevLog

Twine Game Prototype Aims To compose an immersive/descriptive script, that would influence players to imagine the world and characters, independently from player to player To develop some degree of player agency, providing players the opportunity to navigate freely, preventing linearity To build a game that reacts to a player’s actions, e.g. certain actions reveal new […]

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PU001741: Design and Prototyping

The Grand Heist DevLog

Escape Room Puzzle Prototype (Collaboration w/ Abhimanyu Chattopadhyay) Aims For players to use multiple physical spaces during the game For players to easily locate and solve tasks with little or no guidance To create a captivating story, via an insight into a fictitious character, retracing their steps over the course of the Escape Room Development Process […]

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PU001741: Design and Prototyping

Formula Fun DevLog

Race Game without Dice Prototype (Collaboration w/ Jia Liang Cai) Aims To give players the freedom to choose how much they want to move their piece by, along with consequences to prevent players exaggerating  Implement an element of strategy for when players compete against one another To balance the number of moves made my players and […]

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PU001741: Design and Prototyping

Limb Reaper DevLog

No Components Game Prototype Aims To create a game that was both fun and not complicated for players to understand To implement a player vs player aspect to my concepts; similar to existing No Components Games To achieve a competitive nature between players, to ensure investment from play testers Development Process Research into existing No […]