12 Second Unity Physics Game Prototype (Collaboration w/ Shijie Song)
Aims
- To produce a game that would never exceed 12 seconds, win or lose
- To build a simple control scheme due to the short duration of the game
- For players to feel satisfied to continuously attempt to complete the game despite failure
Development Process
- Explore and draw up concepts: “Race Against Time”, “12 Seconds to Poop”
- Outline the different components necessary to build this game: a UI Start Menu; including instructions, a Timer, the Rotating Mechanism for the Maze
- Use C# script to build components, e.g. for aesthetics – fading start up screen
- Illustrate and import maze from Photoshop
- Add necessary physics components to game objects, e.g. Gravity Component
Feedback
- The ball would get stuck in certain pathways of the maze
- Players had difficulty completing the game on their first go, constant trial and error between different maze routes made the game feel tedious
- Players appreciated the concept of the game, finding it both clever and funny
Reflection
A few bugs had arisen in the prototype, including the ball getting stuck or transported between walls. Revamping the rigid body components of the maze should amend these issues. Building a captivating game that only lasts for 12 seconds was difficult.